https://www.myziyuan.com/
- lyrhc
- 络游戏源代码就是游戏的基础,在外行人眼里是无数行的英文和数字,其实就是一组程序。作用当然是开发游戏啦。手上拥有了源代码就可以制作游戏,当然如果你啥都不改,那功能就和原来的游戏没什么两样。现在网上你可以搜索一下网络游戏的源代码还是非常多的,但是大多数都是不完整的,也就是说你即便得到了也无法用。另外只要这款游戏是国产的,你如果一模一样也不行,因为违反版权。所以就算你拿到了源代码,你也要有完整的美术资源,需要让程序贴图替换上去,达到视觉上不一样的效果。世界背景和故事都要换,所有这些的成本当然不是一般的高。
- 2021-02-22 12:25:01
- 飞创科技
- 以下是贪吃蛇源代码:#include<iostream.h>#include<windows.h>#include<time.h>#include<stdlib.h>#include<conio.h>#define N 21void gotoxy(int x,int y)//位置函数{COORD pos;pos.X=2*x;pos.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}void color(int a)//颜色函数{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果){int i,j;//初始化围墙int wall[N+2][N+2]={{0}};for(i=1;i<=N;i++){for(j=1;j<=N;j++)wall[i][j]=1;}color(11);for(i=0;i<N+2;i++){for(j=0;j<N+2;j++){if(wall[i][j])cout<<"■";else cout<<"□" ;}cout<<endl;}gotoxy(N+3,1);//显示信息color(20);cout<<"按 W S A D 移动方向"<<endl;gotoxy(N+3,2);color(20);cout<<"按任意键暂停"<<endl;gotoxy(N+3,3);color(20);cout<<"得分:"<<endl;apple[0]=rand()%N+1;//苹果apple[1]=rand()%N+1;gotoxy(apple[0],apple[1]);color(12);cout<<"●"<<endl;}int main(){int i,j;int** snake=NULL;int apple[2];int score=0;int tail[2];int len=3;char ch='p';srand((unsigned)time(NULL));init(apple);snake=(int**)realloc(snake,sizeof(int*)*len);for(i=0;i<len;i++)snake[i]=(int*)malloc(sizeof(int)*2);for(i=0;i<len;i++){snake[i][0]=N/2;snake[i][1]=N/2+i;gotoxy(snake[i][0],snake[i][1]);color(14);cout<<"★"<<endl;}while(1)//进入消息循环{tail[0]=snake[len-1][0];tail[1]=snake[len-1][1];gotoxy(tail[0],tail[1]);color(11);cout<<"■"<<endl;for(i=len-1;i>0;i--){snake[i][0]=snake[i-1][0];snake[i][1]=snake[i-1][1];gotoxy(snake[i][0],snake[i][1]);color(14);cout<<"★"<<endl;}if(kbhit()){gotoxy(0,N+2);ch=getche();}switch(ch){case 'w':snake[0][1]--;break;case 's':snake[0][1]++;break;case 'a':snake[0][0]--;break;case 'd':snake[0][0]++;break;default: break;}gotoxy(snake[0][0],snake[0][1]);color(14);cout<<"★"<<endl;Sleep(abs(200-0.5*score));if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1{score++;len++;snake=(int**)realloc(snake,sizeof(int*)*len);snake[len-1]=(int*)malloc(sizeof(int)*2);apple[0]=rand()%N+1;apple[1]=rand()%N+1;gotoxy(apple[0],apple[1]);color(12);cout<<"●"<<endl;gotoxy(N+5,3);color(20);cout<<score<<endl;}if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败{gotoxy(N/2,N/2);color(30);cout<<"失败!!!"<<endl;for(i=0;i<len;i++)free(snake[i]);Sleep(INFINITE);exit(0);}}return 0;}
- 2021-02-11 20:52:00
- 510167024
- 用C++编写的小游戏源代码,五子棋的代码:#include#include#include#include using namespace std;const int N=15; //15*15的棋盘const char ChessBoardflag = ' '; //棋盘标志const char flag1='o'; //玩家1或电脑的棋子标志const char flag2='X'; //玩家2的棋子标志typedef struct Coordinate //坐标类{ int x; //代表行int y; //代表列}Coordinate;class GoBang //五子棋类{ public:GoBang() //初始化{InitChessBoard();}void Play() //下棋{Coordinate Pos1; // 玩家1或电脑Coordinate Pos2; //玩家2int n = 0;while (1){int mode = ChoiceMode();while (1){if (mode == 1) //电脑vs玩家{ComputerChess(Pos1,flag1); // 电脑下棋if (GetVictory(Pos1, 0, flag1) == 1) //0表示电脑,真表示获胜break;PlayChess(Pos2, 2, flag2); //玩家2下棋if (GetVictory(Pos2, 2, flag2)) //2表示玩家2break;}else //玩家1vs玩家2{PlayChess(Pos1, 1, flag1); // 玩家1下棋if (GetVictory(Pos1, 1, flag1)) //1表示玩家1break;PlayChess(Pos2, 2, flag2); //玩家2下棋if (GetVictory(Pos2, 2, flag2)) //2表示玩家2break;}}cout > c;if (c == 'n')break;} }protected:int ChoiceMode() //选择模式{int i = 0;system("cls"); //系统调用,清屏InitChessBoard(); //重新初始化棋盘cout > i;if (i == 0) //选择0退出exit(1);if (i == 1 || i == 2)return i;cout > pos.x >> pos.y;if (JudgeValue(pos) == 1) //坐标合法break;cout 0 && pos.x 0 && pos.y 0 ? begin = (pos.y - 4) : begin = 1;(pos.y + 4) >N ? end = N : end = (pos.y + 4);for (int i = pos.x, j = begin; j + 4 0 ? begin = (pos.x - 4) : begin = 1;(pos.x + 4) > N ? end = N : end = (pos.x + 4);for (int j = pos.y, i = begin; i + 4 pos.y ? len = pos.y - 1 : len = pos.x - 1;if (len > 4)len = 4;begin = pos.x - len; //横坐标的起始位置begin1 = pos.y - len; //纵坐标的起始位置pos.x > pos.y ? len = (N - pos.x) : len = (N - pos.y);if (len>4)len = 4;end = pos.x + len; //横坐标的结束位置end1 = pos.y + len; //纵坐标的结束位置for (int i = begin, j = begin1; (i + 4 (N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;if (len > 4)len = 4;begin = pos.x - len; //横坐标的起始位置begin1 = pos.y + len; //纵坐标的起始位置(N - pos.x) > (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);if (len>4)len = 4;end = pos.x + len; //横坐标的结束位置end1 = pos.y - len; //纵坐标的结束位置for (int i = begin, j = begin1; (i + 4 = end1); ++i, --j){if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j - 1] == flag&&_ChessBoard[i + 2][j - 2] == flag&&_ChessBoard[i + 3][j - 3] == flag&&_ChessBoard[i + 4][j - 4] == flag)return 1;}for (int i = 1; i < N + 1; ++i) //棋盘有没有下满{for (int j =1; j < N + 1; ++j){if (_ChessBoard[i][j] == ChessBoardflag)return 0; //0表示棋盘没满} }return -1; //和棋}bool GetVictory(Coordinate& pos, int player, int flag) //对JudgeVictory的一层封装,得到具体那个玩家获胜{int n = JudgeVictory(pos, flag); //判断有没有人获胜if (n != 0) //有人获胜,0表示没有人获胜{PrintChessBoard();if (n == 1) //有玩家赢棋{if (player == 0) //0表示电脑获胜,1表示玩家1,2表示玩家2printf("***电脑获胜***\n");elseprintf("***恭喜玩家%d获胜***\n", player);}elseprintf("***双方和棋***\n");return true; //已经有人获胜}return false; //没有人获胜}private:char _ChessBoard[N+1][N+1]; };扩展资料:设计思路1、进行问题分析与设计,计划实现的功能为,开局选择人机或双人对战,确定之后比赛开始。2、比赛结束后初始化棋盘,询问是否继续比赛或退出,后续可加入复盘、悔棋等功能。3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的AI对象,即涉及到三个对象。
- 2021-02-11 20:52:00