如何用Python编写一款游戏,导入random_small:choices = ['大','small'] def __init__(self,now_bet,n = 3,total = 0,point = none):self.total = total self.points = [] self.now_bet = now_bet self.n = 3 def roll_dice(self):print('{:* ^ 30}'。格式('滚动!'))而self.n> 0:point = random.randint(1,7)自我.Points.Append(点)self.n-= 1 self.total = sum(self.points)返回self.points,self.total def roll_result(self):isbig = 110:your_choice =输入('大或小: ')如果your_choice in big_or_small.choices:your_bet = abs(int(输入('您想要投注多少(<= 1000)?'')))游戏.roll_dice()#3 counts,计算和youwin = your_choice ==游戏.roll_result()#输入输入大或与与大大大大大容器大大大大如果一致的打印,'你获胜')game.now_bet = game.now_bet + your_bet print('y你获得了{},你有{}现在'.Format(your_bet,game.now_bet))))else:#flse如果不是一致的打印('the point',game.points,'您丢失')game.now_bet = Game.now_bet-your_bet打印('你丢失{},你有{} now'.format(your_bet,game.now_bet))else:print('{:* ^ 30}'。格式('无效的单词'))否则:打印('{:* ^ 30}'。格式('游戏'))))
请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等,吴子,贪婪的蛇,矿山,俄罗斯广场,坦克战争,Flappybird,源地址github
求一个编写的五子棋小游戏python的代码,求借鉴啊!!急急急。。。,#五子棋iport appuifw,e32,key_codes from图形导入* def cn(x):return x.decode('utf-8')def quit():_quit = 1global runningrunning = 1def redraw(etc):canvas.blit(img) def default():global con,color,font con = {“l”:15,“x”:15,“y”:33,“r”:13,“n”:15}颜色= {“bg” :0x7777bb,“fg”:0x333333,“p1”:0x000000,“p2”:0xfffffff,“w”:0xff0000} font = u“sans mt 936_s60”def initial():全球img,canvas,con,color,cur_x ,cur_y,turn,pos1,pos2,pos appuifw.app.screen ='full'appuifw.app.body = canvas = appuifw.canvas()img = image.new((240,320))img.clear(颜色[ “bg”])cur_x = 7 cur_y = 7转= 1 pos1 = [] pos2 = [] pos = [] i for i in =“n”] * con [“n”):pos.append(0)def paint_back():全球img,color,font#img.text((90,25),cn('开心50“),颜色[”FG“],字体)对于IINENG(”x“),con [”“] * con [”n“] - 1,con [”l“):img.line((i,con [”y “],I,Con [”Y“] + Con [”“] *(Con [”n“] - 1)),对于I无能的颜色[”FG“])(CON [”],CON [ “y”] + con [“”] - 1,con [“l”):img.line((con [“x”],i,con [“x”] + con [“l”] * (con [“”“”“])img.text((40,270),CN('播放器1'),颜色[”p1“,字体)img.text((160,270),cn( “玩家2”),颜色[“P2”],字体)IMG.Point((90,263),彩色[“P1”,宽度= Con [“R”,填充=颜色[“P1”) img.point((144,263),颜色[“p2”,宽度= con [“r”,填充=颜色[“p2”)def paint_cur(x,y,sh):全球img,con,颜色,POS1,POS2,运行如果运行<> 1:返回AX = CON [“X”] + CON [“L”] * x AY = CON [“Y”] + CON [“L”] * YB =如果sh <> 0:c =颜色[“p”+ str(sh)]如果rp((x,y)<> 0:c =颜色[“w”]如果sh == 0:c = color [“bg”] img.line((ax-b,ay-2,ax-b,ay-b ,ax-2,ay-b),c)img.line((Ax-B,Ay + 2,Ax-B,Ay + B,Ax-2,Ay + B),c)Img.line((斧头+ B,AY-2,AX + B,AY-B,AX + 2,AY-B),C)IMG.LINE((AX + B,AY + 2,AX + B,AY + B,AX + 2 ,ay + b),c)redraw(())def paint_q(x,y,z):全局img,con,color ax = con [“x”] + con [“l”] * x y = con [ “y”] + con [“l”] * yb = con [“l”] / 2如果z == 0:c =颜色[“bg”] else:c =颜色[“p”+ str(z) ] img.point((ax,ay),c,宽度= con [“r”,incl = c)redraw(())如果z == 0:img.line ax-b,ay,ax + b, ay),c)img.line((ax,ay-b,ax,ay + b),c)def k_up():全局cur_x,cur_y,con,turn paint_cur(cur_x,cur_y,0)cur_y = cur_y- 1如果cur_y == - 1:cur_y = con [“n”] - 1 paint_cur(cur_x,cur_y,turn)defk_down():全局cur_x,cur_y,con,turn paint_cur(cur_x,cur_y,0)cur_y = cur_y + 1如果cur_y == con [“n”]:cur_y = 0 paint_cur(cur_x,cur_y,turn)def k_left( ):全局cur_x,cur_y,con,turn paint_cur(cur_x,cur_y,0)cur_x = cur_x-1如果cur_x == - 1:cur_x = con [“n”] - 1 paint_cur(cur_x,cur_y,转弯)def k_right ():全局cur_x,cur_y,con,turn paint_cur cur_x,cur_y,0)cur_x = cur_x + 1if cur_x == con [“n”]:cur_x = 0 paint_cur(cur_x,cur_y,turn)def rp(x):全局con,pos(x [0] <0 or x[0]> = con [“n”)或x [1] <0 or x[1]> = con [“n”]:返回0 #print x,pos [x [0] * con [“n”] + x [1]]返回pos [x [0] * con [“n”] + x [1]] def wp(x,y):global con,pos pos [x [0] * con [“n”] + x [1]] = ydef win():在pos1中的i:k = 0 for范围(0,6):如果rp((i [0] + j,我[ 1]))== 1:k= k + 1 else:断开如果k> = 5:j在范围内返回1 k = 0(0,6):如果rp((i [0],i [1] + j))== 1:k = k + 1 else:如果k> = 5:返回1 k = 0范围(0,6):if rp((i [0] + j,i [1] + j))= l> = 0 :k = k + 1其他:如果k> = 5:返回1 k = 0的范围(0,6):如果rp((i [0] + j,i [1] -j))= = 1:k = k + 1其他:如果k> = 5:在pos2中返回1,对于j范围(0,6):如果rp((i [0] + j,i [ 1]))== 2:k = k + 1其他:断裂if k> = 5:j范围内的return2k = 0(0,6):如果rp((i [0],i [1] + j ))== 2:k = k + 1其他:如果k> = 5:j范围(0,6)返回2 k = 0:如果rp((i [0] + j,i [1] + j))== 2:k = k + 1其他:如果k> = 5:返回2 k = 0的范围(0,6):if rp((i [0] + j,i [ 1] -j))== 2:k = k + 1其他:断裂if k> = 5:返回2 Return 0def k_enter():全局cur_x,cur_y,twor,pos1,pos2,con,颜色,字体,如果运行<> 1:返回if rp((cur_x,cur_y))== 0:如果转== 1 :pos1.append((cur_x,cur_y))img.rectangle((35,255,100,272),颜色[“bg”])img.rectangle((135,255,200,272),颜色[“p2 “])如果转== 2:pos2.append((cur_x,cur_y))img.rectangle((35,255,100,272),颜色[”p1“)img.rectangle((135,255,200 ,272),颜色[“BG”])PAINT_Q(CUR_X,CUR_Y,转弯)WP((CUR_X,CUR_Y),转弯)如果获胜()<> 0:#img.text((80,300),CN('玩家+ str(转)+ cn(“wins!”),颜色[“fg”],字体)img.rectangle((35,255,100,272),颜色[“bg”])img.rectangle ((135,255,200,272),彩色[BG“])PAINT_CUR(CUR_X,CUR_Y,0)运行= 2转= 3圈PAINT_CUR(CUR_X,CUR_Y,ROW)DEF BINDKEY():canvas.bind(key_codes.ekeyuparrow,k_up)canvas.bind(key_codes.ekeydownarrow,k_down)canvas.bind(key_code.ekeyleftrarrow,k_left)canvas.bind(key_codes.ekeyrightrarow,k_right)canvas.bind(key_codes.ekeyselect,k_enter)默认(k_enter)默认( )initial()paint_back()paint_cur(cur_x,cur_y,1)img.rectangle((35,255,100,272),color [“p1”)bindkey()redraw(())appuifw.app.exit_key_handler = quit()_ quit = 0 while(1-_quit):e32.ao_slep(0.2 redraw(())
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