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java小游戏源码(短代码的java小游戏全)

  • 时间:2021-02-12 00:13 编辑:熊春莲 来源:蚂蚁资源 阅读:112
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摘要:大家好,今天给大家介绍关于java小游戏源码(短代码的java小游戏全)的相关内容,详细讲解求一个简单又有趣的JAVA小游戏代码,用JAVA写一个3D彩票游戏,给我一个用JAVA写的游戏代码。简单。,用JAVA编写一个完整的游戏程序等,希望可以帮助到您。
求一个简单又有趣的JAVA小游戏代码,导入java.util.scanner;导入java.util.random;公共类fangfa {静态INT总和,SUM1 = 0;公共静态void main(String [] args){int a = 1,b = 1,c = 1; int k = 0,m = 1; INT Money = 5000; Zhu = 0;布尔标志=真;随机rand = new randul();扫描仪输入=新扫描仪(System.in);虽然(m == 1){while(“开始!”); system.out.println(“请注意:投注金额只能是50次,不能超过1000”); zhu = input.nextint() ;如果(zhu%50 == 0 && zhu <=1000&&zhu<=money){System.out.println("下注成功");System.out.println("买大请输入数字1,买小输入数字2");k=input.nextInt();a= rand.nextInt(6)+1;b= rand.nextInt(6)+1;c= rand.nextInt(6)+1;sum=a+b+c;if(k==1){if(sum> 9){money + = zhu; system.out.println(“恭喜您猜到,骰子点数是”+ sum +“结果很大”+ “平衡是”+金钱“;}否则{money- = zhu; system.out.println(”不幸的是,骰子点数是“+ sum +”结果是一个小的“+”余额“+ money);} } f k == 2){if(总和<= 9){money + = zhu; system.out.println(“恭喜猜测,骰子点数是”+和+“结果是一个小的”+“余额”+ money)}尤其是{money- = zhu; system.out.println(“不幸的是,骰子点数是”+和+“结果是一个大的”+“余额”+ money);}}}}标志= false; system.out.println(“继续,按1,退出,请按任何键”); m = input.nextint); if(m == 1){flag = true; system.out.println(“你选择继续”);} else {flag = false; system.out.println(“欢迎播放下次”);}} else {system.out.println(“beta失败”+“余额是”+ money);}}}}
用JAVA写一个3D彩票游戏,给我一个用JAVA写的游戏代码。简单。,包社区.Connect;导入java.util.random;公共类长期{公共静态void main(String [] args){D3D D3D1 =新D3D(1,1000); D3D D3D2 =新D3D(2,2000); D3D D3D3 =新D3D(3,300);线程th1 =新螺纹(D3D1);线程Th2 =新螺纹(D3D2);线程Th3 =新螺纹(D3D3); th3.start(); th2.start(); th1 .start();}}} d3d实现runnable {private int sum;私人INT G;公共D3D(int g,int sum){this.sum = sum; this.g = g;} public void run(){try {thread.sleep(sum); system.out.println(“3D彩票结果 - ”+ g +“编号是:”+ go());捕获(InterruptedException e){e.printStacktrace(); public int go(){wonly ra = new wandul();返回ra.nextint(9);}}
用JAVA编写一个完整的游戏程序,//将游戏键入导入java.awt。 *;导入javax.swing。 *;导入java.awt.Event。 *;导入java.util.random; Class WordPanel扩展了JPanel实现Runnable {私有线程线程= null;私人INT折扣= 1;私有字体字体=新字体(“歌曲”,font.italic + font.bold,24);私色颜色= color.blue;公共静态最终int x = 10;私有int y = 0;私人字词; //堕落的信私有静态随机rand = new random();公共void sety(int y){this.y = y;}公共void setword(char word){this.word = word;} public char getword(){returning.word;} public static char newchar(){return (char)(97 + rand.nextint(26)); public wordpanel(){word = newchar();线程=新线程线程.start();} public void paintcomponent(图形g){super.paintcomponent(g); g.setfont(字体); G.SetColor(颜色); g.drawstring(string.valueof(word),x,y); {{try {thread.slep(1000); this.repaint(); if(y> = this.getheight()){y = 0;字= this.newchar();}埃尔西+ = 20;}赶上(例外){ex.printstacktrace();}}}} public类wordgame延伸的JFrame {私人WordPanel []字=新wordpanel [10]类监听扩展键槽{public void excytyped(KeyEvent e){char输入= e.getkeychar(); for(int i = 0; i
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  • 全部评论(3)
  • bibila
  • JAVA小游戏程序代码,这个是比较有名的那个烟花,不知道你有没有用:建个工程,以Fireworks为类即可import java.awt.*;import java.applet.*;import java.awt.event.*;import javax.swing.*;public class Fireworks extends Applet implements MouseListener,Runnable{ int x,y; int top,point;/***对小程序进行变量和颜色的初始化。*/ public void init() { x = 0; y = 0; //设置背景色为黑色 setBackground(Color.black); addMouseListener(this); } public void paint(Graphics g) { } /** *使该程序可以作为应用程序运行。 */ public static void main(String args[]) { Fireworks applet = new Fireworks(); JFrame frame = new JFrame("TextAreaNew"); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e){ System.exit(0); } }); frame.getContentPane().add( applet, BorderLayout.CENTER); frame.setSize(800,400); applet.init(); applet.start(); frame.setVisible(true); }/***程序主线程,对一个烟花进行绘制。*/ public void run() { //变量初始化 Graphics g1; g1 = getGraphics(); int y_move,y_click,x_click; int v; x_click = x; y_click = y; y_move = 400; v = 3; int r,g,b; while(y_move > y_click) { g1.setColor(Color.black); g1.fillOval(x_click,y_move,5,5); y_move -= 5; r = (((int)Math.round(Math.random()*4321))%200)+55; g = (((int)Math.round(Math.random()*4321))%200)+55; b = (((int)Math.round(Math.random()*4321))%200)+55; g1.setColor(new Color(r,g,b)); g1.fillOval(x_click,y_move,5,5); for(int j = 0 ;j<=10;j++) { if(r>55) r -= 20; if(g>55) g -= 20; if(b>55) b -=20; g1.setColor(new Color(r,g,b)); g1.fillOval(x_click,y_move+j*5,5,5); } g1.setColor(Color.black); g1.fillOval(x_click,y_move+5*10,5,5); try { Thread.currentThread().sleep(v++); } catch (InterruptedException e) {} } for(int j=12;j>=0;j--) { g1.setColor(Color.black); g1.fillOval(x_click,y_move+(j*5),5,5); try { Thread.currentThread().sleep((v++)/3); } catch (InterruptedException e) {} } y_move = 400; g1.setColor(Color.black); while(y_move > y_click) { g1.fillOval(x_click-2,y_move,9,5); y_move -= 5; } v = 15; for(int i=0;i<=25;i++) { r = (((int)Math.round(Math.random()*4321))%200)+55; g = (((int)Math.round(Math.random()*4321))%200)+55; b = (((int)Math.round(Math.random()*4321))%200)+55; g1.setColor(new Color(r,g,b)); g1.drawOval(x_click-3*i,y_click-3*i,6*i,6*i); if(i<23) { g1.drawOval(x_click-3*(i+1),y_click-3*(i+1),6*(i+1),6*(i+1)); g1.drawOval(x_click-3*(i+2),y_click-3*(i+2),6*(i+2),6*(i+2)); } try { Thread.currentThread().sleep(v++); } catch (InterruptedException e) {} g1.setColor(Color.black); g1.drawOval(x_click-3*i,y_click-3*i,6*i,6*i); }}/***对鼠标事件进行监听。*临听其鼠标按下事件。*当按下鼠标时,产生一个新线程。*/ public void mousePressed(MouseEvent e) { x = e.getX(); y = e.getY(); Thread one; one = new Thread(this); one.start(); one = null; } /** *实现MouseListener接中的方法。为一个空方法。 */ public void mouseReleased(MouseEvent e) { } /** *实现MouseListener接中的方法。为一个空方法。 */ public void mouseEntered(MouseEvent e) { } /** *实现MouseListener接中的方法。为一个空方法。 */ public void mouseExited(MouseEvent e) { } /** *实现MouseListener接中的方法。为一个空方法。 */ public void mouseClicked(MouseEvent e) { }}
  • 2021-02-12 00:13:04
  • wydyaocg
  • int player1win,player2win; protected synchronized void keyPressed(int keyCode){ ... else if(action == Canvas.FIRE){ if(chesses[selectedY][selectedX]==null){ chesses[selectedY][selectedX]=new Chesses(this.isPlayer1); if(checkWin()){ String winner; if(isPlayer1){ winner="白方胜利e799bee5baa6e997aee7ad94e59b9ee7ad9431333236613436"; player1win++; } else{ winner="红方胜利"; player2win++; } try{ Thread.sleep(3000); }catch(Exception e){ } Alert winAlert=new Alert("", winner+"\n白方 "+player1win+":"+player2win+"红方", null,AlertType.INFO); winAlert.setTimeout(Alert.FOREVER); Display.getDisplay(gobang).setCurrent(winAlert,this); init(); repaint(); } this.isPlayer=!this.isPlayer1;//切换下棋方 } } repaint(); } private boolean checkWin(){ int num=1; if(num<5){ num=1; for(int i=1;i<4;i++){ if(isPlayer1(selectedX-i,selectedY)){ num++; } ease break; } for(int i=1;i<4;i++){ if(isPlayer1(selectedX+1,selectedY)){ num++; } else break; } } if(num<5){ num=1; for(int i=1;i<4;i++){ if(isPlayer1(selectedX-i,selectedY)){ num++; } ease break; } for(int i=1;i<4;i++){ if(isPlayer1(selectedX+1,selectedY)){ num++; } else break; } } if(num<5{ num=1; for(int i=1;i<=4;i++){ if(isPlayer1(sesectedX,selectedY-i)){ num++; } ease break; } for(int i=1;i<=4;i++){ if(isPlayer1(selectedX.,selectedY+i)) num++; else break; } } if(num<5){ num=1; for(int i=1;i<=4;i++){ if(isPlayer1(selectedX+i,selectedY-i)) num++; else break; } for(int i=1;i<=4;i++){ if(isPlayer1(selectedX-i,selectedY+i)) num++; else break; } } if(num>=5) return true; else return false; } private boolean isPlayer1(int y,int x){ if(x<=15 && x>=0 && y<=15 && y>=0 && chesses[x][y]!=null){ if(chesses[x][y].isPlayer1==this.isPlayer1) return true; else return false; } else return fale; }
  • 2021-02-12 00:13:04
  • ydcker
  • package reduce;import java.applet.Applet;import java.applet.AudioClip;import java.awt.Dimension;import java.awt.Font;import java.awt.Toolkit;import javax.sound.sampled.AudioFileFormat;import javax.sound.sampled.AudioSystem;import javax.swing.JFrame;import javax.swing.JPanel;import java.awt.Rectangle;import javax.swing.BorderFactory;import javax.swing.JButton;import javax.swing.JOptionPane;import javax.swing.JSlider;import javax.swing.JLabel;import javax.swing.SwingUtilities;import javax.swing.UIManager;import javax.swing.event.ChangeEvent;import javax.swing.event.ChangeListener;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyAdapter;import java.awt.event.KeyEvent;import java.io.File;import java.util.Vector;public class Frame extends JFrame implements Runnable {JPanel contentPane;JPanel jPanel1 = new JPanel();JButton jButton1 = new JButton();JSlider jSlider1 = new JSlider();JLabel jLabel1 = new JLabel();JButton jButton2 = new JButton();JLabel jLabel2 = new JLabel();int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置int zhengque = 0, cuowu = 0;int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加.列 { 10 ,20 ,30 ,40,50}int rush_count = 0; //记录关数char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加Vector number = new Vector();String paiduan = "true";AudioClip Musci_anjian, Music_shibai, Music_chenggong;public Frame() { try { setDefaultCloseOperation(EXIT_ON_CLOSE); //-----------------声音文件--------------------- Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav") .toURL()); Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav") .toURL()); Music_chenggong = Applet.newAudioClip(new File( "sounds//chenggong.wav").toURL()); //--------------------------------------- jbInit(); } catch (Exception exception) { exception.printStackTrace(); }}/*** Component initialization.* * @throws java.lang.Exception*/private void jbInit() throws Exception { contentPane = (JPanel) getContentPane(); contentPane.setLayout(null); setSize(new Dimension(588, 530)); setTitle("Frame Title"); jPanel1.setBorder(BorderFactory.createEtchedBorder()); jPanel1.setBounds(new Rectangle(4, 4, 573, 419)); jPanel1.setLayout(null); jButton1.setBounds(new Rectangle(277, 442, 89, 31)); jButton1.setText("开始"); jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this)); jSlider1.setBounds(new Rectangle(83, 448, 164, 21)); jSlider1.setMaximum(100); jSlider1.setMinimum(1); jSlider1.setValue(50); jLabel1.setText("速度"); jLabel1.setBounds(new Rectangle(35, 451, 39, 18)); jButton2.setBounds(new Rectangle(408, 442, 89, 31)); jButton2.setText("结束"); jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this)); jLabel2.setText("第一关:100个"); jLabel2.setBounds(new Rectangle(414, 473, 171, 21)); contentPane.add(jPanel1); contentPane.add(jButton2); contentPane.add(jButton1); contentPane.add(jSlider1); contentPane.add(jLabel1); contentPane.add(jLabel2); this.addKeyListener(new MyListener()); jButton1.addKeyListener(new MyListener()); jSlider1.addKeyListener(new MyListener()); jSlider1.addChangeListener(new ChangeListener() { public void stateChanged(ChangeEvent e) { rapidity = jSlider1.getValue(); } });}public void run() { number.clear(); zhengque = 0; cuowu = 0; paiduan = "true"; while (count <= rush[rush_count]) { try { Thread t = new Thread(new Tthread()); t.start(); count += 1; Thread.sleep(1000 + (int) (Math.random() * 2000)); // 生产下组停顿时间 // 最快1快.最慢2秒 } catch (InterruptedException e) { e.printStackTrace(); } } while (true) { // 等待最后一个字符消失 if (number.size() == 0) { break; } } if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以.. zhengque = 1; } if (cuowu == 0) { cuowu = 1; } if (paiduan.equals("true")) { // 判断是否是自然结束 if (zhengque / cuowu >= 2) { JOptionPane.showMessageDialog(null, "恭喜你过关了"); rush_count += 1; // 自动加1关 if (rush_count < rush.length) { if (rapidity > 10) { // 当速度大于10的时候在-5提加速度.怕速度太快 rapidity -= 5; // 速度自动减10毫秒 jSlider1.setValue(rapidity); // 选择位置 } Thread t = new Thread(this); t.start(); } else { JOptionPane.showMessageDialog(null, "牛B...你通关了.."); rush_count = 0; count = 0; } } else { JOptionPane.showMessageDialog(null, "请再接再励"); rush_count = 0; count = 0; } } else { rush_count = 0; count = 0; }}public void jButton1_actionPerformed(ActionEvent e) { Thread t = new Thread(this); t.start();}public void jButton2_actionPerformed(ActionEvent e) { count = rush[rush_count] + 1; paiduan = "flase";}class Tthread implements Runnable { public void run() { boolean fo = true; int Y = 0, X = 0; JLabel show = new JLabel(); show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33)); jPanel1.add(show); X = 10 + (int) (Math.random() * 400); String parameter = list[(int) (Math.random() * list.length)] + ""; Bean bean = new Bean(); bean.setParameter(parameter); bean.setShow(show); number.add(bean); show.setText(parameter); while (fo) { // ---------------------数字下移-------------------- show.setBounds(new Rectangle(X, Y += 2, 33, 33)); try { Thread.sleep(rapidity); } catch (InterruptedException e) { e.printStackTrace(); } if (Y >= 419) { fo = false; for (int i = number.size() - 1; i >= 0; i--) { Bean bn = ((Bean) number.get(i)); if (parameter.equalsIgnoreCase(bn.getParameter())) { cuowu += 1; jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个"); number.removeElementAt(i); Music_shibai.play(); break; } } } } }}class MyListener extends KeyAdapter { public void keyPressed(KeyEvent e) { String uu = e.getKeyChar() + ""; for (int i = 0; i < number.size(); i++) { Bean bean = ((Bean) number.get(i)); if (uu.equalsIgnoreCase(bean.getParameter())) { zhengque += 1; number.removeElementAt(i); bean.getShow().setVisible(false); jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个"); Music_chenggong.play(); break; } } Musci_anjian.play(); }}public static void main(String[] args) { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch (Exception exception) { exception.printStackTrace(); } Frame frame = new Frame(); Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Dimension frameSize = frame.getSize(); if (frameSize.height > screenSize.height) { frameSize.height = screenSize.height; } if (frameSize.width > screenSize.width) { frameSize.width = screenSize.width; } frame.setLocation((screenSize.width - frameSize.width) / 2, (screenSize.height - frameSize.height) / 2); frame.setVisible(true);}}class Frame1_jButton2_actionAdapter implements ActionListener {private Frame adaptee;Frame1_jButton2_actionAdapter(Frame adaptee) { this.adaptee = adaptee;}public void actionPerformed(ActionEvent e) { adaptee.jButton2_actionPerformed(e);}}class Frame1_jButton1_actionAdapter implements ActionListener {private Frame adaptee;Frame1_jButton1_actionAdapter(Frame adaptee) { this.adaptee = adaptee;}public void actionPerformed(ActionEvent e) { adaptee.jButton1_actionPerformed(e);}}class Bean {String parameter = null;JLabel show = null;public JLabel getShow() { return show;}public void setShow(JLabel show) { this.show = show;}public String getParameter() { return parameter;}public void setParameter(String parameter) { this.parameter = parameter;}}我只有一个打字母小游戏
  • 2021-02-24 12:40:02
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