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游戏小程序源码(微信小程序游戏源码开源)

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  • visitor
  • 以下是贪吃蛇源代码:#include<iostream.h>#include<windows.h>#include<time.h>#include<stdlib.h>#include<conio.h>#define N 21void gotoxy(int x,int y)//位置函数{COORD pos;pos.X=2*x;pos.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}void color(int a)//颜色函数{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果){int i,j;//初始化围墙int wall[N+2][N+2]={{0}};for(i=1;i<=N;i++){for(j=1;j<=N;j++)wall[i][j]=1;}color(11);for(i=0;i<N+2;i++){for(j=0;j<N+2;j++){if(wall[i][j])cout<<"■";else cout<<"□" ;}cout<<endl;}gotoxy(N+3,1);//显示信息color(20);cout<<"按 W S A D 移动方向"<<endl;gotoxy(N+3,2);color(20);cout<<"按任意键暂停"<<endl;gotoxy(N+3,3);color(20);cout<<"得分:"<<endl;apple[0]=rand()%N+1;//苹果apple[1]=rand()%N+1;gotoxy(apple[0],apple[1]);color(12);cout<<"●"<<endl;}int main(){int i,j;int** snake=NULL;int apple[2];int score=0;int tail[2];int len=3;char ch='p';srand((unsigned)time(NULL));init(apple);snake=(int**)realloc(snake,sizeof(int*)*len);for(i=0;i<len;i++)snake[i]=(int*)malloc(sizeof(int)*2);for(i=0;i<len;i++){snake[i][0]=N/2;snake[i][1]=N/2+i;gotoxy(snake[i][0],snake[i][1]);color(14);cout<<"★"<<endl;}while(1)//进入消息循环{tail[0]=snake[len-1][0];tail[1]=snake[len-1][1];gotoxy(tail[0],tail[1]);color(11);cout<<"■"<<endl;for(i=len-1;i>0;i--){snake[i][0]=snake[i-1][0];snake[i][1]=snake[i-1][1];gotoxy(snake[i][0],snake[i][1]);color(14);cout<<"★"<<endl;}if(kbhit()){gotoxy(0,N+2);ch=getche();}switch(ch){case 'w':snake[0][1]--;break;case 's':snake[0][1]++;break;case 'a':snake[0][0]--;break;case 'd':snake[0][0]++;break;default: break;}gotoxy(snake[0][0],snake[0][1]);color(14);cout<<"★"<<endl;Sleep(abs(200-0.5*score));if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1{score++;len++;snake=(int**)realloc(snake,sizeof(int*)*len);snake[len-1]=(int*)malloc(sizeof(int)*2);apple[0]=rand()%N+1;apple[1]=rand()%N+1;gotoxy(apple[0],apple[1]);color(12);cout<<"●"<<endl;gotoxy(N+5,3);color(20);cout<<score<<endl;}if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败{gotoxy(N/2,N/2);color(30);cout<<"失败!!!"<<endl;for(i=0;i<len;i++)free(snake[i]);Sleep(INFINITE);exit(0);}}return 0;}
  • 2021-02-22 00:30:01
  • LouisWang
  • #include<graphics.h>#include<stdlib.h>#include<dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;int gamespeed=32000;struct Food /*食物的结构体*/{int x; /*食物的横坐标*/int y; /*食物的纵坐标*/int yes; /*食物是否出现的变量*/}food;struct Snack /*蛇的结构体*/{int x[N];int y[N];int node; /*蛇的节数*/int direction; /*蛇的方向*/int life; /*蛇的生命,0活着,1死亡*/}snake;void Init(void); /*图形驱动*/void Close(void); /*关闭游戏函数*/void DrawK(void); /*画图函数*/void GameOver(void);/*输出失败函数*/void GamePlay(); /*游戏控制函数 主要程序*/void PrScore(void); /*分数输出函数*/DELAY(char ch)/*调节游戏速度*/{if(ch=='3'){delay(gamespeed); /*delay是延迟函数*/delay(gamespeed);}else if(ch=='2'){delay(gamespeed);}}Menu()/*游戏开始菜单*/{char ch;printf("Please choose the gamespeed:\n");printf("1-Fast 2-Normal 3-Slow\n");printf("\nPlease Press The numbers..\n");do{ch=getch();}while(ch!='1'&&ch!='2'&&ch!='3');clrscr();return(ch);}/*主函数*/void main(void){int ch;ch=Menu();Init();DrawK();GamePlay(ch);Close();}void Init(void){int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");cleardevice();}void DrawK(void){setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);for(i=50;i<=600;i+=10){rectangle(i,40,i+10,49); /*画出上边框*/rectangle(i,451,i+10,460); /*画出下边框*/}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10); /*画出左边框*/rectangle(601,i,610,i+10); /*画出右边框*/}}void GamePlay(char ch){randomize(); /*随机数发生器*/food.yes=1; /*1代表要出现食物,0表示以存在食物*/snake.life=0;snake.direction=1;snake.x[0]=100;snake.y[0]=100;snake.x[1]=110;snake.y[1]=100;snake.node=2;PrScore();while(1) /*可以重复游戏*/{while(!kbhit()) /*在没有按键的情况下蛇自己移动*/{if(food.yes==1) /*需要食物*/{food.x=rand()%400+60;food.y=rand()%350+60; /*使用rand函数随机产生食物坐标*/while(food.x%10!=0)food.x++;while(food.y%10!=0)food.y++; /*判断食物是否出现在整格里*/food.yes=0; /*现在有食物了*/}if(food.yes==0) /*有食物了就要显示出来*/{setcolor(GREEN);rectangle(food.x,food.y,food.x+10,food.y-10);}for(i=snake.node-1;i>0;i--) /*贪吃蛇的移动算法*/{snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1]; /*贪吃蛇的身体移动算法*/}switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/{case 1:snake.x[0]+=10;break;case 2:snake.x[0]-=10;break;case 3:snake.y[0]-=10;break;case 4:snake.y[0]+=10;break;}for(i=3;i<snake.node;i++) /*判断是否头部与身体相撞*/{if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]){GameOver();snake.life=1;break;}}/*下面是判断是否撞到墙壁*/if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455){GameOver();snake.life=1;}if(snake.life==1) /*如果死亡就退出循环*/break;if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/{setcolor(0);rectangle(food.x,food.y,food.x+10,food.y-10); /*吃的食物后用黑色将食物擦去*/snake.x[snake.node]=-20;snake.y[snake.node]=-20; /*现把增加的一节放到看不到的地方去*/snake.node++;food.yes=1;score+=10;PrScore();}setcolor(4); /*每次移动后将后面的身体擦去*/for(i=0;i<snake.node;i++)rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);delay(gamespeed);DELAY(ch);setcolor(0);rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);}if(snake.life==1)break;key=bioskey(0); /*接受按键*/if(key==ESC)break;elseif(key==UP&&snake.direction!=4)/*判断是否改变方向*/snake.direction=3;elseif(key==RIGHT&&snake.direction!=2)snake.direction=1;elseif(key==LEFT&&snake.direction!=1)snake.direction=2;elseif(key==DOWN&&snake.direction!=3)snake.direction=4;}}void GameOver(void){cleardevice();setcolor(RED);settextstyle(0,0,4);outtextxy(200,200,"GAME OVER");getch();}void PrScore(void){char str[10];setfillstyle(SOLID_FILL,YELLOW);bar(50,15,220,35);setcolor(6);settextstyle(0,0,2);sprintf(str,"scord:%d",score);outtextxy(55,20,str);}void Close(void){getch();closegraph();}贪吃蛇
  • 2021-02-11 19:19:39
  • 售微星二开源码
  • 求C语言小游戏源程序,我的楼主可以自己玩一下  试试吧  #define N 200  #include <graphics.h>  #include <stdlib.h>  #include <dos.h>  #define LEFT 0x4b00  #define RIGHT 0x4d00  #define DOWN 0x5000  #define UP 0x4800  #define ESC 0x011b  int i,key;  int score=0;/*得分*/  int gamespeed=50000;/*游戏速度自己调整*/  struct Food  {  int x;/*食物的横坐标*/  int y;/*食物的纵坐标*/  int yes;/*判断是否要出现食物的变量*/  }food;/*食物的结构体*/  struct Snake  {  int x[N];  int y[N];  int node;/*蛇的节数*/  int direction;/*蛇移动方向*/  int life;/* 蛇的生命,0活着,1死亡*/  }snake;  void Init(void);/*图形驱动*/  void Close(void);/*图形结束*/  void DrawK(void);/*开始画面*/  void GameOver(void);/*结束游戏*/  void GamePlay(void);/*玩游戏具体过程*/  void PrScore(void);/*输出成绩*/  /*主函数*/  void main(void)  {  Init();/*图形驱动*/  DrawK();/*开始画面*/  GamePlay();/*玩游戏具体过程*/  Close();/*图形结束*/  }  /*图形驱动*/  void Init(void)  {  int gd=DETECT,gm;  initgraph(&gd,&gm,"c:\\tc");  cleardevice();  }  /*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/  void DrawK(void)  {  /*setbkcolor(LIGHTGREEN);*/  setcolor(11);  setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/  for(i=50;i<=600;i+=10)/*画围墙*/  {  rectangle(i,40,i+10,49); /*上边*/  rectangle(i,451,i+10,460);/*下边*/  }  for(i=40;i<=450;i+=10)  {  rectangle(50,i,59,i+10); /*左边*/  rectangle(601,i,610,i+10);/*右边*/  }  }  /*玩游戏具体过程*/  void GamePlay(void)  {  randomize();/*随机数发生器*/  food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/  snake.life=0;/*活着*/  snake.direction=1;/*方向往右*/  snake.x[0]=100;snake.y[0]=100;/*蛇头*/  snake.x[1]=110;snake.y[1]=100;  snake.node=2;/*节数*/  PrScore();/*输出得分*/  while(1)/*可以重复玩游戏,压ESC键结束*/  {  while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/  {  if(food.yes==1)/*需要出现新食物*/  {  food.x=rand()%400+60;  food.y=rand()%350+60;  while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/  food.x++;  while(food.y%10!=0)  food.y++;  food.yes=0;/*画面上有食物了*/  }  if(food.yes==0)/*画面上有食物了就要显示*/  {  setcolor(GREEN);  rectangle(food.x,food.y,food.x+10,food.y-10);  }  for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/  {  snake.x[i]=snake.x[i-1];  snake.y[i]=snake.y[i-1];  }  /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/  switch(snake.direction)  {  case 1:snake.x[0]+=10;break;  case 2: snake.x[0]-=10;break;  case 3: snake.y[0]-=10;break;  case 4: snake.y[0]+=10;break;  }  for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/  {  if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])  {  GameOver();/*显示失败*/  snake.life=1;  break;  }  }  if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||  snake.y[0]>455)/*蛇是否撞到墙壁*/  {  GameOver();/*本次游戏结束*/  snake.life=1; /*蛇死*/  }  if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/  break;  if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/  {  setcolor(0);/*把画面上的食物东西去掉*/  rectangle(food.x,food.y,food.x+10,food.y-10);  snake.x[snake.node]=-20;snake.y[snake.node]=-20;  /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/  snake.node++;/*蛇的身体长一节*/  food.yes=1;/*画面上需要出现新的食物*/  score+=10;  PrScore();/*输出新得分*/  }  setcolor(4);/*画出蛇*/  for(i=0;i<snake.node;i++)  rectangle(snake.x[i],snake.y[i],snake.x[i]+10,  snake.y[i]-10);  delay(gamespeed);  setcolor(0);/*用黑色去除蛇的的最后一节*/  rectangle(snake.x[snake.node-1],snake.y[snake.node-1],  snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);  } /*endwhile(!kbhit)*/  if(snake.life==1)/*如果蛇死就跳出循环*/  break;  key=bioskey(0);/*接收按键*/  if(key==ESC)/*按ESC键退出*/  break;  else  if(key==UP&&snake.direction!=4)  /*判断是否往相反的方向移动*/  snake.direction=3;  else  if(key==RIGHT&&snake.direction!=2)  snake.direction=1;  else  if(key==LEFT&&snake.direction!=1)  snake.direction=2;  else  if(key==DOWN&&snake.direction!=3)  snake.direction=4;  }/*endwhile(1)*/  }  /*游戏结束*/  void GameOver(void)  {  cleardevice();  PrScore();  setcolor(RED);  settextstyle(0,0,4);  outtextxy(200,200,"GAME OVER");  getch();  }  /*输出成绩*/  void PrScore(void)  {  char str[10];  setfillstyle(SOLID_FILL,YELLOW);  bar(50,15,220,35);  setcolor(6);  settextstyle(0,0,2);  sprintf(str,"score:%d",score);  outtextxy(55,20,str);  }  /*图形结束*/  void Close(void)  {  getch();  closegraph();  }
  • 2021-02-11 19:19:39
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