https://www.myziyuan.com/
- visitor
- 以下是贪吃蛇源代码:#include<iostream.h>#include<windows.h>#include<time.h>#include<stdlib.h>#include<conio.h>#define N 21void gotoxy(int x,int y)//位置函数{COORD pos;pos.X=2*x;pos.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}void color(int a)//颜色函数{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果){int i,j;//初始化围墙int wall[N+2][N+2]={{0}};for(i=1;i<=N;i++){for(j=1;j<=N;j++)wall[i][j]=1;}color(11);for(i=0;i<N+2;i++){for(j=0;j<N+2;j++){if(wall[i][j])cout<<"■";else cout<<"□" ;}cout<<endl;}gotoxy(N+3,1);//显示信息color(20);cout<<"按 W S A D 移动方向"<<endl;gotoxy(N+3,2);color(20);cout<<"按任意键暂停"<<endl;gotoxy(N+3,3);color(20);cout<<"得分:"<<endl;apple[0]=rand()%N+1;//苹果apple[1]=rand()%N+1;gotoxy(apple[0],apple[1]);color(12);cout<<"●"<<endl;}int main(){int i,j;int** snake=NULL;int apple[2];int score=0;int tail[2];int len=3;char ch='p';srand((unsigned)time(NULL));init(apple);snake=(int**)realloc(snake,sizeof(int*)*len);for(i=0;i<len;i++)snake[i]=(int*)malloc(sizeof(int)*2);for(i=0;i<len;i++){snake[i][0]=N/2;snake[i][1]=N/2+i;gotoxy(snake[i][0],snake[i][1]);color(14);cout<<"★"<<endl;}while(1)//进入消息循环{tail[0]=snake[len-1][0];tail[1]=snake[len-1][1];gotoxy(tail[0],tail[1]);color(11);cout<<"■"<<endl;for(i=len-1;i>0;i--){snake[i][0]=snake[i-1][0];snake[i][1]=snake[i-1][1];gotoxy(snake[i][0],snake[i][1]);color(14);cout<<"★"<<endl;}if(kbhit()){gotoxy(0,N+2);ch=getche();}switch(ch){case 'w':snake[0][1]--;break;case 's':snake[0][1]++;break;case 'a':snake[0][0]--;break;case 'd':snake[0][0]++;break;default: break;}gotoxy(snake[0][0],snake[0][1]);color(14);cout<<"★"<<endl;Sleep(abs(200-0.5*score));if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1{score++;len++;snake=(int**)realloc(snake,sizeof(int*)*len);snake[len-1]=(int*)malloc(sizeof(int)*2);apple[0]=rand()%N+1;apple[1]=rand()%N+1;gotoxy(apple[0],apple[1]);color(12);cout<<"●"<<endl;gotoxy(N+5,3);color(20);cout<<score<<endl;}if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败{gotoxy(N/2,N/2);color(30);cout<<"失败!!!"<<endl;for(i=0;i<len;i++)free(snake[i]);Sleep(INFINITE);exit(0);}}return 0;}
- 2021-02-22 00:30:01
- LouisWang
- #include<graphics.h>#include<stdlib.h>#include<dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;int gamespeed=32000;struct Food /*食物的结构体*/{int x; /*食物的横坐标*/int y; /*食物的纵坐标*/int yes; /*食物是否出现的变量*/}food;struct Snack /*蛇的结构体*/{int x[N];int y[N];int node; /*蛇的节数*/int direction; /*蛇的方向*/int life; /*蛇的生命,0活着,1死亡*/}snake;void Init(void); /*图形驱动*/void Close(void); /*关闭游戏函数*/void DrawK(void); /*画图函数*/void GameOver(void);/*输出失败函数*/void GamePlay(); /*游戏控制函数 主要程序*/void PrScore(void); /*分数输出函数*/DELAY(char ch)/*调节游戏速度*/{if(ch=='3'){delay(gamespeed); /*delay是延迟函数*/delay(gamespeed);}else if(ch=='2'){delay(gamespeed);}}Menu()/*游戏开始菜单*/{char ch;printf("Please choose the gamespeed:\n");printf("1-Fast 2-Normal 3-Slow\n");printf("\nPlease Press The numbers..\n");do{ch=getch();}while(ch!='1'&&ch!='2'&&ch!='3');clrscr();return(ch);}/*主函数*/void main(void){int ch;ch=Menu();Init();DrawK();GamePlay(ch);Close();}void Init(void){int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");cleardevice();}void DrawK(void){setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);for(i=50;i<=600;i+=10){rectangle(i,40,i+10,49); /*画出上边框*/rectangle(i,451,i+10,460); /*画出下边框*/}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10); /*画出左边框*/rectangle(601,i,610,i+10); /*画出右边框*/}}void GamePlay(char ch){randomize(); /*随机数发生器*/food.yes=1; /*1代表要出现食物,0表示以存在食物*/snake.life=0;snake.direction=1;snake.x[0]=100;snake.y[0]=100;snake.x[1]=110;snake.y[1]=100;snake.node=2;PrScore();while(1) /*可以重复游戏*/{while(!kbhit()) /*在没有按键的情况下蛇自己移动*/{if(food.yes==1) /*需要食物*/{food.x=rand()%400+60;food.y=rand()%350+60; /*使用rand函数随机产生食物坐标*/while(food.x%10!=0)food.x++;while(food.y%10!=0)food.y++; /*判断食物是否出现在整格里*/food.yes=0; /*现在有食物了*/}if(food.yes==0) /*有食物了就要显示出来*/{setcolor(GREEN);rectangle(food.x,food.y,food.x+10,food.y-10);}for(i=snake.node-1;i>0;i--) /*贪吃蛇的移动算法*/{snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1]; /*贪吃蛇的身体移动算法*/}switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/{case 1:snake.x[0]+=10;break;case 2:snake.x[0]-=10;break;case 3:snake.y[0]-=10;break;case 4:snake.y[0]+=10;break;}for(i=3;i<snake.node;i++) /*判断是否头部与身体相撞*/{if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]){GameOver();snake.life=1;break;}}/*下面是判断是否撞到墙壁*/if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455){GameOver();snake.life=1;}if(snake.life==1) /*如果死亡就退出循环*/break;if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/{setcolor(0);rectangle(food.x,food.y,food.x+10,food.y-10); /*吃的食物后用黑色将食物擦去*/snake.x[snake.node]=-20;snake.y[snake.node]=-20; /*现把增加的一节放到看不到的地方去*/snake.node++;food.yes=1;score+=10;PrScore();}setcolor(4); /*每次移动后将后面的身体擦去*/for(i=0;i<snake.node;i++)rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);delay(gamespeed);DELAY(ch);setcolor(0);rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);}if(snake.life==1)break;key=bioskey(0); /*接受按键*/if(key==ESC)break;elseif(key==UP&&snake.direction!=4)/*判断是否改变方向*/snake.direction=3;elseif(key==RIGHT&&snake.direction!=2)snake.direction=1;elseif(key==LEFT&&snake.direction!=1)snake.direction=2;elseif(key==DOWN&&snake.direction!=3)snake.direction=4;}}void GameOver(void){cleardevice();setcolor(RED);settextstyle(0,0,4);outtextxy(200,200,"GAME OVER");getch();}void PrScore(void){char str[10];setfillstyle(SOLID_FILL,YELLOW);bar(50,15,220,35);setcolor(6);settextstyle(0,0,2);sprintf(str,"scord:%d",score);outtextxy(55,20,str);}void Close(void){getch();closegraph();}贪吃蛇
- 2021-02-11 19:19:39
- 售微星二开源码
- 求C语言小游戏源程序,我的楼主可以自己玩一下 试试吧 #define N 200 #include <graphics.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define ESC 0x011b int i,key; int score=0;/*得分*/ int gamespeed=50000;/*游戏速度自己调整*/ struct Food { int x;/*食物的横坐标*/ int y;/*食物的纵坐标*/ int yes;/*判断是否要出现食物的变量*/ }food;/*食物的结构体*/ struct Snake { int x[N]; int y[N]; int node;/*蛇的节数*/ int direction;/*蛇移动方向*/ int life;/* 蛇的生命,0活着,1死亡*/ }snake; void Init(void);/*图形驱动*/ void Close(void);/*图形结束*/ void DrawK(void);/*开始画面*/ void GameOver(void);/*结束游戏*/ void GamePlay(void);/*玩游戏具体过程*/ void PrScore(void);/*输出成绩*/ /*主函数*/ void main(void) { Init();/*图形驱动*/ DrawK();/*开始画面*/ GamePlay();/*玩游戏具体过程*/ Close();/*图形结束*/ } /*图形驱动*/ void Init(void) { int gd=DETECT,gm; initgraph(&gd,&gm,"c:\\tc"); cleardevice(); } /*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/ void DrawK(void) { /*setbkcolor(LIGHTGREEN);*/ setcolor(11); setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/ for(i=50;i<=600;i+=10)/*画围墙*/ { rectangle(i,40,i+10,49); /*上边*/ rectangle(i,451,i+10,460);/*下边*/ } for(i=40;i<=450;i+=10) { rectangle(50,i,59,i+10); /*左边*/ rectangle(601,i,610,i+10);/*右边*/ } } /*玩游戏具体过程*/ void GamePlay(void) { randomize();/*随机数发生器*/ food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/ snake.life=0;/*活着*/ snake.direction=1;/*方向往右*/ snake.x[0]=100;snake.y[0]=100;/*蛇头*/ snake.x[1]=110;snake.y[1]=100; snake.node=2;/*节数*/ PrScore();/*输出得分*/ while(1)/*可以重复玩游戏,压ESC键结束*/ { while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/ { if(food.yes==1)/*需要出现新食物*/ { food.x=rand()%400+60; food.y=rand()%350+60; while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/ food.x++; while(food.y%10!=0) food.y++; food.yes=0;/*画面上有食物了*/ } if(food.yes==0)/*画面上有食物了就要显示*/ { setcolor(GREEN); rectangle(food.x,food.y,food.x+10,food.y-10); } for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/ { snake.x[i]=snake.x[i-1]; snake.y[i]=snake.y[i-1]; } /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/ switch(snake.direction) { case 1:snake.x[0]+=10;break; case 2: snake.x[0]-=10;break; case 3: snake.y[0]-=10;break; case 4: snake.y[0]+=10;break; } for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/ { if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]) { GameOver();/*显示失败*/ snake.life=1; break; } } if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55|| snake.y[0]>455)/*蛇是否撞到墙壁*/ { GameOver();/*本次游戏结束*/ snake.life=1; /*蛇死*/ } if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/ break; if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/ { setcolor(0);/*把画面上的食物东西去掉*/ rectangle(food.x,food.y,food.x+10,food.y-10); snake.x[snake.node]=-20;snake.y[snake.node]=-20; /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/ snake.node++;/*蛇的身体长一节*/ food.yes=1;/*画面上需要出现新的食物*/ score+=10; PrScore();/*输出新得分*/ } setcolor(4);/*画出蛇*/ for(i=0;i<snake.node;i++) rectangle(snake.x[i],snake.y[i],snake.x[i]+10, snake.y[i]-10); delay(gamespeed); setcolor(0);/*用黑色去除蛇的的最后一节*/ rectangle(snake.x[snake.node-1],snake.y[snake.node-1], snake.x[snake.node-1]+10,snake.y[snake.node-1]-10); } /*endwhile(!kbhit)*/ if(snake.life==1)/*如果蛇死就跳出循环*/ break; key=bioskey(0);/*接收按键*/ if(key==ESC)/*按ESC键退出*/ break; else if(key==UP&&snake.direction!=4) /*判断是否往相反的方向移动*/ snake.direction=3; else if(key==RIGHT&&snake.direction!=2) snake.direction=1; else if(key==LEFT&&snake.direction!=1) snake.direction=2; else if(key==DOWN&&snake.direction!=3) snake.direction=4; }/*endwhile(1)*/ } /*游戏结束*/ void GameOver(void) { cleardevice(); PrScore(); setcolor(RED); settextstyle(0,0,4); outtextxy(200,200,"GAME OVER"); getch(); } /*输出成绩*/ void PrScore(void) { char str[10]; setfillstyle(SOLID_FILL,YELLOW); bar(50,15,220,35); setcolor(6); settextstyle(0,0,2); sprintf(str,"score:%d",score); outtextxy(55,20,str); } /*图形结束*/ void Close(void) { getch(); closegraph(); }
- 2021-02-11 19:19:39